Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Saturday, October 31, 2015

Happy Halloween 2015

Something quick and silly to prod around with Clip Studio Paint. Colors slapped on in Photoshop.



Monday, September 14, 2015

Plaaaanes

Settled on the biplane!


Now for the big ol' seaplane.


Sunday, September 6, 2015

More comic project

Been a tad busy, so the blog hasn't gotten an update despite things to show. Time for some art.

The barman:


Hex, a biplane pilot (who, yes, will have gloves, but I was a forgetful dingus):


Still trying to decide on a color scheme for this plane. References for the drawing itself include Classic Military Aircraft: The World's Fighting Aircraft 1914-1945, which I recommend if you're into that sort of thing. Also had plenty of google image searches, of course.

So far, these have been the best:







Saturday, August 15, 2015

Late night project update

Had a disappointing day, but have to keep pressing forward. Here's some model sheet updates.




Wednesday, July 29, 2015

Sunday, April 21, 2013

Rescheduling

I seem to be having some problems with my current update schedule. I'm going to work out how to improve this for my own good and the benefit of getting things posted on the days I say I'm going to. Mondays and Fridays aren't working well. Let's try every fourth day and see how that goes. So the next update should be on the 25th, since I suppose this is going to read as being the 21st.

Have some roughs for that RPG project I'm working on.


There was a fourth, but since it was from a bad angle, I trashed it.

After the break, a Doctor Who-related scribble.

Friday, March 29, 2013

Friday, March 22, 2013

It's that time of year again

That time of year when I get most of my hair cut off! And this year, in a style I haven't tried before.

This decision creates artist conundrums. I'll just have to get some reference pictures from a bunch of angles.


Tuesday, March 19, 2013

True Story

Long day. Have this scribble-y comic after the break.

Because adult language, that's why after the break.

Tuesday, February 26, 2013

Browser problems

Ironically, this isn't why the update is over an hour late tonight. I couldn't get my browser to load anything for quite a while until I did a system restart.


It is true that I've been pretty wiped out each day after work, though, and I've had so many shifts lately they've started blurring together, what with being called in to help out when people get sick unexpectedly. But more hours = more pay, and I do like more pay. I just need to get exercising much more so I can keep my energy going.

Saturday, February 23, 2013

ALL YELLING ALL THE TIME

Had a busy week and a busier Friday, so you get a scribble comic about today.


Monday, February 18, 2013

Produce

Scribbled up something really quick. And there's even a background in this one!


I got loaned out to the Produce department to help out, since there's a lot of people up in Front Service but not many people at all in Produce and someone either went back to school or called in sick. It's much quieter and more... relaxed, I suppose is the word. I don't feel like I should panic if I'm not moving, I'm not as physically exhausted at the end of a day--even a 9-hour one like today--and I don't have to worry about sunburn from going outside or having to wash off sunscreen when I get home. It's a more straightforward job than bagging, and I seem to get more hours in it.

Someone thought it a good idea to give me some of the store-supplied gloves today, so I no longer have to get frozen fingers.

Monday, February 11, 2013

Dishonbored

While I appreciate that there is, in fact, more of a challenge in playing Dishonored while trying to leave as many people alive as possible, I've also been painfully aware of how incredibly dull it is. There are very few options for the non-lethal player, and I have to look at all the lethal options and think, "Wow, that sounds like an awful lot of fun. Too bad I can't use that." Despite the fact that the option that will land you the better ending is more or less shoved in your face every mission and loading screen, it seems as if the developers want you to use the lethal options instead, because they sound interesting. I don't think one play option's fun should be invalidated by its challenge.

Friday, February 8, 2013

Strange Places

This isn't even as odd as it gets when my mind wanders.

 And now for something completely different! A starting sketch for the R-Man Hammer title card. Needs a lot of tweaking still.

Saturday, February 2, 2013

Last Minute!


It really doesn't make any sense that I know how to play Magic pretty well, but I think Poker would be hard to learn.

~GO FIGURE~

Monday, January 28, 2013

Buh.

Early shift tomorrow, so this is going to be as quick a post as I can manage.

Some more progress on this:
 


A scribble after the jump.

Friday, January 25, 2013

For the Whovians


Someone, somewhere, must have thought of this joke before.

Monday, January 14, 2013

It's been a long day

My feet hurt and I'm tired, so you get this instead of serious business.
Yep.

Sunday, August 26, 2012

I Swear I Still Exist

I seem to have gone off and neglected to post for a month or two. That's unfortunate. I should remedy that before I keep doing it some more.

So, unfortunately, I don't have any scans of sketches I did while in California at the moment. I'm not on good terms with the scanner, but it's not the scanner's fault I haven't gone and scanned in my scribbles. More on those at a later time, when I have scans.

For now, some other things. First off, a new Team Fortress 2 fan-scribble:


My favored class changed to Engineer a long time ago, but I never got to drawing something new until recently. The new Mann vs. Machine mode is heaps of fun, too! You should play it. It is a free game, you know.

Next up, a new take on an older character that got as far as flat colors. This may or may not ever be finished; this version was for a roleplaying game that's gone dead. Still, I'm fond of the work I did on the scales.


The next two are some conceptual sketching for an Elder Scrolls: Skyrim comic idea I've been mulling over for a little while now. The (wood) elf has since been toyed with some more since these images, mostly with eye shapes and in fixing issues I had (and even in the more recent workings, still have) with bodily proportions. 



There is one more thing I've been working on, but it has a bunch of progress shots, so I'm going to save that for its own post in a few days. Assuming I don't get too involved in other goings-on and forget.