Sunday, February 19, 2012

Saturday, February 18, 2012

Thursday, February 16, 2012


I've volunteered to do some storyboards for a SCAD friend of mine for a short film, and I've been given the go-ahead to post the work I'm doing here.

Tuesday, February 7, 2012

R&C: A4O

Anyone who knows me fairly well knows that I love Ratchet and Clank. I started playing the series with the very first game on PS2, and I’ve played very nearly every title since—only the titles that were farmed out to another developer have passed me by. In fact, Insomniac inspired me to strive to work in game development in the first place and heavily influenced my choice when the most recent generation of gaming consoles first came out. When Ratchet and Clank: All 4 One was released, of course I was going to buy it.

That’s not to say I went in blind to the game. I’d known for some time it was going to be a different experience from the usual R&C fare, but that didn’t and still doesn’t bother me.

So how does All 4 One rate?

Thursday, February 2, 2012

Locust Test Palettes

Haven't decided on any particular features yet, so the quick sketch here doesn't have any included. Pretty sure all this was done in an hour or less, but I've got a bad habit of not timing myself when I draw.

Testing out different options for colors and patterns here. I think I'm leaning toward the green one, at least for the palette. Then I just need to decide on the facial features and experiment with the thing a little, throw in some body armor, and I'll have myself a finalized Locust redesign. Phew.