Tuesday, February 26, 2013

Browser problems

Ironically, this isn't why the update is over an hour late tonight. I couldn't get my browser to load anything for quite a while until I did a system restart.

It is true that I've been pretty wiped out each day after work, though, and I've had so many shifts lately they've started blurring together, what with being called in to help out when people get sick unexpectedly. But more hours = more pay, and I do like more pay. I just need to get exercising much more so I can keep my energy going.

Saturday, February 23, 2013


Had a busy week and a busier Friday, so you get a scribble comic about today.

Monday, February 18, 2013


Scribbled up something really quick. And there's even a background in this one!

I got loaned out to the Produce department to help out, since there's a lot of people up in Front Service but not many people at all in Produce and someone either went back to school or called in sick. It's much quieter and more... relaxed, I suppose is the word. I don't feel like I should panic if I'm not moving, I'm not as physically exhausted at the end of a day--even a 9-hour one like today--and I don't have to worry about sunburn from going outside or having to wash off sunscreen when I get home. It's a more straightforward job than bagging, and I seem to get more hours in it.

Someone thought it a good idea to give me some of the store-supplied gloves today, so I no longer have to get frozen fingers.

Friday, February 15, 2013

More Hammer

There was a slight misunderstanding about which thumbnail in question was the preferred one with the R-Man Hammer title card sketches (the row and column numbers got reversed). Thankfully it was caught really early on, so I've now got this one:

The pose has been changed from the thumbnail's to something much more natural and less stiff and forced. More to come as further work is done.

Monday, February 11, 2013


While I appreciate that there is, in fact, more of a challenge in playing Dishonored while trying to leave as many people alive as possible, I've also been painfully aware of how incredibly dull it is. There are very few options for the non-lethal player, and I have to look at all the lethal options and think, "Wow, that sounds like an awful lot of fun. Too bad I can't use that." Despite the fact that the option that will land you the better ending is more or less shoved in your face every mission and loading screen, it seems as if the developers want you to use the lethal options instead, because they sound interesting. I don't think one play option's fun should be invalidated by its challenge.

Friday, February 8, 2013

Strange Places

This isn't even as odd as it gets when my mind wanders.

 And now for something completely different! A starting sketch for the R-Man Hammer title card. Needs a lot of tweaking still.

Monday, February 4, 2013


Doing some thumbnails for a title card for this guy! For the new podcast-y thing, the R-Man Hammer. My word are they rough, yes indeed.


Saturday, February 2, 2013

Last Minute!

It really doesn't make any sense that I know how to play Magic pretty well, but I think Poker would be hard to learn.