Monday, February 11, 2013

Dishonbored

While I appreciate that there is, in fact, more of a challenge in playing Dishonored while trying to leave as many people alive as possible, I've also been painfully aware of how incredibly dull it is. There are very few options for the non-lethal player, and I have to look at all the lethal options and think, "Wow, that sounds like an awful lot of fun. Too bad I can't use that." Despite the fact that the option that will land you the better ending is more or less shoved in your face every mission and loading screen, it seems as if the developers want you to use the lethal options instead, because they sound interesting. I don't think one play option's fun should be invalidated by its challenge.

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