Haven't decided on any particular features yet, so the quick sketch here doesn't have any included. Pretty sure all this was done in an hour or less, but I've got a bad habit of not timing myself when I draw.
Testing out different options for colors and patterns here. I think I'm leaning toward the green one, at least for the palette. Then I just need to decide on the facial features and experiment with the thing a little, throw in some body armor, and I'll have myself a finalized Locust redesign. Phew.
Showing posts with label Gears of War. Show all posts
Showing posts with label Gears of War. Show all posts
Thursday, February 2, 2012
Locust Test Palettes
Sunday, January 29, 2012
Locust Facial Detail
Feeling much better today! So, I worked on putting some of the promised extra features to the Locust redesign head.
Not sure which features I like the most, so I'll put it up to a vote as to which one (or combination) seems best-suited. Next up on the slate: Locust color palettes.
Not sure which features I like the most, so I'll put it up to a vote as to which one (or combination) seems best-suited. Next up on the slate: Locust color palettes.
Saturday, January 28, 2012
Character Interlude
I've been feeling subtly awful all day, so while my body gets back to normal, have this quick character bust I drew yesterday. Just line and some flat colors.
The Gears Locust redesigns are in fact going somewhere, but I've felt too ill and off-balance today to do any drawing. I've already slapped this on Facebook, so I may as well put it here as well for a preview of things to come.
It's more of a base for further experimentation with features than it is an exact final concept, and I'm not certain on the color scheme yet (another thing I'll be playing with once I'm feeling better). For now, this is the progress.
The Gears Locust redesigns are in fact going somewhere, but I've felt too ill and off-balance today to do any drawing. I've already slapped this on Facebook, so I may as well put it here as well for a preview of things to come.
It's more of a base for further experimentation with features than it is an exact final concept, and I'm not certain on the color scheme yet (another thing I'll be playing with once I'm feeling better). For now, this is the progress.
Saturday, January 21, 2012
Update Time
My word, a post? Amazing.
First up, since it's been getting neglected, Gears redesign scribbles:
Went with light-on-dark to trick my recent almost-slump into un-slumping. It seems to have worked. Started off with an almost dinosaur look, but it wasn't quite alien enough. Pushed forward to the six-legged one, which I rather like. Think I'll be sticking with that as a base. Next time on these I'll have some more finished ideas. Less rough.
And here's the next in those Pokemon desktops.
First up, since it's been getting neglected, Gears redesign scribbles:
Went with light-on-dark to trick my recent almost-slump into un-slumping. It seems to have worked. Started off with an almost dinosaur look, but it wasn't quite alien enough. Pushed forward to the six-legged one, which I rather like. Think I'll be sticking with that as a base. Next time on these I'll have some more finished ideas. Less rough.
And here's the next in those Pokemon desktops.
Subscribe to:
Posts (Atom)