My feet hurt and I'm tired, so you get this instead of serious business.
Yep.
Monday, January 14, 2013
Friday, January 11, 2013
Tired
Grocery store work is rather more tiring than electronics store gaming department work, I have to say.
Anyhow, I've sketched up some progress on this piece:
With and without the figure, for your viewing convenience.
Until Monday, bwuuuuuuuh I'm tired.
Labels:
characters,
fantasy,
process,
work in progress
Monday, January 7, 2013
Slow Monday
It's been a busy weekend. Started training for my new job, and between that and searching as quickly as possible for some black pants for work, I've been a touch occupied. Not too occupied for the last (so far) of the Pokemon scribbles, though:
I get the feeling Monday updates might be a touch sparse compared to those on Fridays. More days beforehand to build up things to post. Or perhaps I'm wrong, I haven't been on this Monday/Friday update schedule for very long yet.
Haven't gotten the chance to sit down and sketch today, but I'll make an edit to this post should I get anything I feel is substantial enough to be worth it.
Friday, January 4, 2013
More 1-hour Pokemon
While I find out if some of the work I've been doing for a small production is okay to post here (I assume non-disclosure agreements are in effect on non-personal projects until noted otherwise), have some more 1-hour Pokemon desktops.
"But Rox! That's not how Farfetch'd's wings work!" Well, no. Normally, they work wrong, and have no apparent elbow joints. This has always bothered me, so my interpretation fixed that.
"But Rox! That's not how Farfetch'd's wings work!" Well, no. Normally, they work wrong, and have no apparent elbow joints. This has always bothered me, so my interpretation fixed that.
Monday, December 31, 2012
What a hiatus, eh?
I return again from holiday exile to bring to you an update.
Have some Pokemon.
Happy New Year! I should resume normal (even scheduled) updates soon.
Saturday, November 3, 2012
Movies
You should go see Wreck-It Ralph as soon as physically possible. It is a great movie whose ads have not (yet) spoiled the plot in the least, which was a very pleasant surprise.
Really, go see it.
Happy belated Halloween! Here's (most of) my Engineer costume.
Monday, September 17, 2012
And now for something completely different
Recently, I've been working on a Team Fortress 2 costume--Engineer, my favored class. After finishing up the kneepads a few days ago, the most involved piece of the costume thus far, I thought I would take a moment to share my process. First off, the finished product:
These pictures were taken quickly and with a phone, so I apologize for any quality issues that may have resulted. Now, onto the process after the cut.
Labels:
costume,
getting crafty,
process,
Team Fortress 2
Sunday, September 16, 2012
It's Process Sketch Time!
Time to take a moment to make this post I promised. So, here we go, from start to the current state:
First, a quick sketch to get an idea of what I'm doing with the character.
Corrections! Always making an effort to get the best out of a sketch.
(The rest after the jump.)
Labels:
characters,
fantasy,
process,
work in progress
Sunday, August 26, 2012
I Swear I Still Exist
I seem to have gone off and neglected to post for a month or two. That's unfortunate. I should remedy that before I keep doing it some more.
So, unfortunately, I don't have any scans of sketches I did while in California at the moment. I'm not on good terms with the scanner, but it's not the scanner's fault I haven't gone and scanned in my scribbles. More on those at a later time, when I have scans.
For now, some other things. First off, a new Team Fortress 2 fan-scribble:
My favored class changed to Engineer a long time ago, but I never got to drawing something new until recently. The new Mann vs. Machine mode is heaps of fun, too! You should play it. It is a free game, you know.
Next up, a new take on an older character that got as far as flat colors. This may or may not ever be finished; this version was for a roleplaying game that's gone dead. Still, I'm fond of the work I did on the scales.
The next two are some conceptual sketching for an Elder Scrolls: Skyrim comic idea I've been mulling over for a little while now. The (wood) elf has since been toyed with some more since these images, mostly with eye shapes and in fixing issues I had (and even in the more recent workings, still have) with bodily proportions.
There is one more thing I've been working on, but it has a bunch of progress shots, so I'm going to save that for its own post in a few days. Assuming I don't get too involved in other goings-on and forget.
Labels:
characters,
comics,
concepts,
fantasy,
games,
Team Fortress 2
Wednesday, June 6, 2012
Quick Update from California
Hey, been a while since the last post. Unfortunately, no sketches for this update. Been occupied with helping my grandparents downsize to a smaller home, and while I have done a bit of doodling, there's not been much time to get quality images of those sketches to a computer. I'll sit down and pop a few photos over from my phone at some point for some real content. Time's been split between sketching, finishing Return of the King, and raising a Pokemon team on SoulSilver to my liking when I've not been moving things about or cleaning.
Jason, I swear your Gyarados is on the way, it was started over a month ago now and I just haven't had a point where I've been able to sit down and finish it.
Also still have the technique experiment monster on hold, as well as all that Gears of War redesign business. That may sit on the sidelines for a while longer now that another Gears game has been announced.
That's all for now.
Jason, I swear your Gyarados is on the way, it was started over a month ago now and I just haven't had a point where I've been able to sit down and finish it.
Also still have the technique experiment monster on hold, as well as all that Gears of War redesign business. That may sit on the sidelines for a while longer now that another Gears game has been announced.
That's all for now.
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