Showing posts with label concepts. Show all posts
Showing posts with label concepts. Show all posts

Monday, September 14, 2015

Plaaaanes

Settled on the biplane!


Now for the big ol' seaplane.


Sunday, September 6, 2015

More comic project

Been a tad busy, so the blog hasn't gotten an update despite things to show. Time for some art.

The barman:


Hex, a biplane pilot (who, yes, will have gloves, but I was a forgetful dingus):


Still trying to decide on a color scheme for this plane. References for the drawing itself include Classic Military Aircraft: The World's Fighting Aircraft 1914-1945, which I recommend if you're into that sort of thing. Also had plenty of google image searches, of course.

So far, these have been the best:







Saturday, August 15, 2015

Late night project update

Had a disappointing day, but have to keep pressing forward. Here's some model sheet updates.




Wednesday, July 29, 2015

Friday, July 24, 2015

Upcoming project

Some intermittent work has been taking place on a project I haven't said much about. Have a character sheet.


Thursday, October 24, 2013

Catching Up

Work seems to have been kicking my butt lately.

It's been a while since I've made an update to the blog, so it's time to play a bit of catch-up.

Visited my boyfriend back in July and had a wonderful time, then came back and went right back to work. Between now and then, the newest iteration of the Pokemon franchise has come out, and I have to say I've enjoyed it. X and Y have put some fresh new mechanics into the games, something that they've needed for a long time. On a more subjective note, the designs of the new batch of monsters have been pretty fun for the most part. I'll doubtlessly produce some scribbles documenting my adventures at some point.

But for now, a bit of sketching.

Playing around with old characters.

 Having fun making an alien species. I knew I wanted it to have horns, four arms, and a goat-like aspect to the feet, but beyond that it was experimentation for a direction to go.

 Four eyes made the species appropriately alien, so I set about playing with the skull: the placement of the eyes, shape of the horns, etc.
 Good lord, I have played entirely too much Mass Effect. Just some color scribbles to experiment with the look of the things.
 I wasn't fond of the armor from above, so I did some more playing around with that and a more "conventional" space suit. The podcast Welcome to Night Vale is a great motivator for art.
A monster sketch, incorporating a few animals into one beastly ogre.

A fantasy-themed mount creature. Drawn on the plane.

In other news, I've got an idea for a short-story-comic. Still drafting the script, though, so it may be a while yet. Stay tuned.

Friday, April 26, 2013

Delays

A day I was going to use for drawing ended up with me being called in to work, so I'm a day off on updating. Or two, if you want to get technical.

Here's a thing I'm doing for a person.

Internet connection's been having trouble lately. Not sure if that's going to affect future posts or not. Expect another update on either Monday or Tuesday.

Sunday, April 21, 2013

Rescheduling

I seem to be having some problems with my current update schedule. I'm going to work out how to improve this for my own good and the benefit of getting things posted on the days I say I'm going to. Mondays and Fridays aren't working well. Let's try every fourth day and see how that goes. So the next update should be on the 25th, since I suppose this is going to read as being the 21st.

Have some roughs for that RPG project I'm working on.


There was a fourth, but since it was from a bad angle, I trashed it.

After the break, a Doctor Who-related scribble.

Monday, April 1, 2013

It's Monday again

It's update time again! Here's a quick scribble that may or may not land me actual paid work for art. Whoa. We'll see what happens.

Sunday, August 26, 2012

I Swear I Still Exist

I seem to have gone off and neglected to post for a month or two. That's unfortunate. I should remedy that before I keep doing it some more.

So, unfortunately, I don't have any scans of sketches I did while in California at the moment. I'm not on good terms with the scanner, but it's not the scanner's fault I haven't gone and scanned in my scribbles. More on those at a later time, when I have scans.

For now, some other things. First off, a new Team Fortress 2 fan-scribble:


My favored class changed to Engineer a long time ago, but I never got to drawing something new until recently. The new Mann vs. Machine mode is heaps of fun, too! You should play it. It is a free game, you know.

Next up, a new take on an older character that got as far as flat colors. This may or may not ever be finished; this version was for a roleplaying game that's gone dead. Still, I'm fond of the work I did on the scales.


The next two are some conceptual sketching for an Elder Scrolls: Skyrim comic idea I've been mulling over for a little while now. The (wood) elf has since been toyed with some more since these images, mostly with eye shapes and in fixing issues I had (and even in the more recent workings, still have) with bodily proportions. 



There is one more thing I've been working on, but it has a bunch of progress shots, so I'm going to save that for its own post in a few days. Assuming I don't get too involved in other goings-on and forget. 

Monday, April 30, 2012

Oh man, update, I need to update. Okay, just need to find where I left that last process image... Aha, there we are.


I'd been planning on getting another post up sooner, but things have gotten a little distracting here with a trip planned to happen in a few days, among other things. Excuses, excuses. In any case, here's what progress there was the last time I worked on this guy. Took me a little while to figure out exactly how to progress, but I'm liking where things are going so far. We'll see what happens!

Should have some airport sketches sometime in the future as well, though I can't say when. It may be a month before I have access to a scanner for any work in more traditional medias. Not that I don't have plenty of digital work to catch up on.

Thursday, April 5, 2012

Idle Scribbles

Between wasting time with Mass Effect 3 multiplayer and getting my time wasted being sucked into things around the internet, I've been mulling over creating my own Minecraft texture pack. It seems like a pretty big challenge, from what I've seen, or at the least several hundred hours' worth of work. The toughest bit so far is coming up with a visual direction. I've seen so many different texture packs I'm not sure where to begin with ideas.

So I started by sketching interpretations of Minecraft's most iconic monster, the creeper.

You know, I really need to look into getting a new scanner. A better one.
So far, I'm enamored with the idea of a "window" in the Creeper that would show a pile of gunpowder and a lit fuse. I've always thought of Creepers as these bizarre constructs rather than living things.

After the jump, an unrelated monster!