Settled on the biplane!
Now for the big ol' seaplane.
Showing posts with label work in progress. Show all posts
Showing posts with label work in progress. Show all posts
Monday, September 14, 2015
Plaaaanes
Labels:
comics,
concepts,
model sheets,
process,
projects,
sketches,
work in progress
Saturday, August 15, 2015
Late night project update
Labels:
characters,
comics,
concepts,
process,
projects,
work in progress
Wednesday, July 29, 2015
I like drawing burly guys
Labels:
characters,
comics,
concepts,
process,
work in progress
Sunday, May 4, 2014
Catch-up Time
You know, I was doing so well at updating regularly last year before work really started dropping on me like piles of bricks. Here's some updates on that thing I was drawing.
Reduced the size of the troll, corrections to a pose, a few touch-ups on colors.
Costuming!
Lines.
Colors.
Costuming. Removed a figure for the preview; the wing covers a chunk of the troll.
Color! Also some line for the critter, with some changes to the tail.
Color to another character.
Reduced the size of the troll, corrections to a pose, a few touch-ups on colors.
Costuming!
Lines.
Colors.
Costuming. Removed a figure for the preview; the wing covers a chunk of the troll.
Color! Also some line for the critter, with some changes to the tail.
I need to get back in the habit of updating more again.
Labels:
characters,
cintiq,
creatures,
fantasy,
process,
sketches,
work in progress
Thursday, March 13, 2014
Cintiq!
After a long, long time saving up for it, I finally have a Cintiq. And it is wonderful.
Before the Cintiq arrived.
Costume change.
Cintiq arrived; started playing around with it by doing some finished lines.
Removed two figures to work on the elf. Also noticed some mistakes on the troll and put down a note. Whoops.
Fixed some pretty glaring problems on the elf, sketched on the troll's arm (still have fixes to make there) and played around with some flat colors. Excited to get to rendering, it should be a lot of fun on this monster of a tablet monitor.
Everything feels so much more natural, and I've been playing with the new hardware with that character height chart when I'm not working. My hours have gone back up lately, so it's been a good chunk of my time.
Time for some progress images, then.
Costume change.
Cintiq arrived; started playing around with it by doing some finished lines.
Next, explored some sketching ability while trying to fix the pose of the troll.
Removed two figures to work on the elf. Also noticed some mistakes on the troll and put down a note. Whoops.
Fixed some pretty glaring problems on the elf, sketched on the troll's arm (still have fixes to make there) and played around with some flat colors. Excited to get to rendering, it should be a lot of fun on this monster of a tablet monitor.
I am so glad I decided to buy this thing. It's a fantastic tool for digital work.
Labels:
characters,
cintiq,
experimenting,
new hardware,
process,
sketches,
work in progress
Wednesday, January 22, 2014
Happy New Year, 2014
So.
And now, a height chart for some characters.
Now that the long stretch of holidays is over (as is my short vacation with the boyfriend), it's time to get some activity going here again.
First, some color was added to a sketch from the last post some time ago. Nice to be able to get around to posting it.
That's all for now. 'Til next time.
Saturday, May 11, 2013
Buttons and Fixes
I am quite tired today, so less ramble, more images.
First, some progress on the gnome sketch. I realized I was trying to make the perspective far too complicated, and simplified things. Still more fixing to do, of course.
Next, buttons! I finished the first set of buttons I'm making for this year's Desert Bus. The next set will consist of Eevees. The buttons are all hand-drawn with physical media; these were done with pencil, pen, and markers.
If you're interested in the Pokemon buttons, keep an eye on the Desert Bus website, as I don't know how my buttons will be used. Really, just keep an eye on Desert Bus in general. It's a lot of fun toward a good cause.
First, some progress on the gnome sketch. I realized I was trying to make the perspective far too complicated, and simplified things. Still more fixing to do, of course.
Next, buttons! I finished the first set of buttons I'm making for this year's Desert Bus. The next set will consist of Eevees. The buttons are all hand-drawn with physical media; these were done with pencil, pen, and markers.
If you're interested in the Pokemon buttons, keep an eye on the Desert Bus website, as I don't know how my buttons will be used. Really, just keep an eye on Desert Bus in general. It's a lot of fun toward a good cause.
Labels:
Desert Bus,
fantasy,
getting crafty,
pokemon,
process,
sketches,
work in progress
Tuesday, April 30, 2013
fff
So many things that need correcting.
So much more reference to do. But it's progressing.
Next update sometime this weekend.
So much more reference to do. But it's progressing.
Next update sometime this weekend.
Labels:
fantasy,
process,
sketches,
work in progress
Friday, April 26, 2013
Delays
A day I was going to use for drawing ended up with me being called in to work, so I'm a day off on updating. Or two, if you want to get technical.
Here's a thing I'm doing for a person.
Internet connection's been having trouble lately. Not sure if that's going to affect future posts or not. Expect another update on either Monday or Tuesday.
Labels:
characters,
concepts,
sketches,
work in progress
Sunday, April 21, 2013
Rescheduling
I seem to be having some problems with my current update schedule. I'm going to work out how to improve this for my own good and the benefit of getting things posted on the days I say I'm going to. Mondays and Fridays aren't working well. Let's try every fourth day and see how that goes. So the next update should be on the 25th, since I suppose this is going to read as being the 21st.
Have some roughs for that RPG project I'm working on.
There was a fourth, but since it was from a bad angle, I trashed it.
After the break, a Doctor Who-related scribble.
Have some roughs for that RPG project I'm working on.
There was a fourth, but since it was from a bad angle, I trashed it.
After the break, a Doctor Who-related scribble.
Labels:
blog update,
comics,
concepts,
fantasy,
process,
sketches,
work in progress
Tuesday, April 16, 2013
Busy. Again.
Bit busy tonight, but:
Another possible pen-and-paper RPG superhero character. Urgh. So many things to fix. But it's a start.
Labels:
characters,
games,
process,
sketches,
work in progress
Saturday, April 13, 2013
How do I lighting
Better late than not at all! Been another busy week, but I did a bit of playing around with this again tonight. Experimenting with backlighting on a skin membrane, so expect to see more than one go at that wing.
Monday, April 8, 2013
Right, it's Monday
Opening shift tomorrow makes for an earlier-than-usual update tonight.
Did I mention I'd gotten more done with that title card?
Monday, April 1, 2013
It's Monday again
It's update time again! Here's a quick scribble that may or may not land me actual paid work for art. Whoa. We'll see what happens.
Labels:
concepts,
scenes,
scribble,
work in progress
Monday, March 25, 2013
Some Lineart
An update on the R-Man Hammer title card, since I don't think I'm going to manage to finish up with color in the next 20 minutes.
Saturday, March 16, 2013
Blarg
Yesterday was a Friday, wasn't it? Nearly a solid week of shifts does things to your brain as a grocery clerk. Have this bit of progress on the RPG character.
Honk honk blarg.
Honk honk blarg.
Labels:
characters,
process,
tabletop games,
work in progress
Tuesday, March 12, 2013
Work schedule clashed so hard with the update schedule yesterday that I wasn't able to even do a text post. Hopefully I won't have an evening shift followed by an opening shift too many times.
Playing around with lighting. Have some corrections to make and the wings to get to, but I like where things are going so far.
Friday, March 8, 2013
Almost maybe better
Perhaps if I don't mention how my health is doing, it won't try to derail my efforts of recovering from being sick tomorrow. Again.
Have a sketchy Mutants and Masterminds game character for now, this sinus/respiratory thing has had me knocked on my butt all week.
Have a sketchy Mutants and Masterminds game character for now, this sinus/respiratory thing has had me knocked on my butt all week.
Friday, March 1, 2013
Friday, February 15, 2013
More Hammer
There was a slight misunderstanding about which thumbnail in question was the preferred one with the R-Man Hammer title card sketches (the row and column numbers got reversed). Thankfully it was caught really early on, so I've now got this one:
The pose has been changed from the thumbnail's to something much more natural and less stiff and forced. More to come as further work is done.
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