Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Sunday, September 6, 2015

More comic project

Been a tad busy, so the blog hasn't gotten an update despite things to show. Time for some art.

The barman:


Hex, a biplane pilot (who, yes, will have gloves, but I was a forgetful dingus):


Still trying to decide on a color scheme for this plane. References for the drawing itself include Classic Military Aircraft: The World's Fighting Aircraft 1914-1945, which I recommend if you're into that sort of thing. Also had plenty of google image searches, of course.

So far, these have been the best:







Saturday, August 15, 2015

Late night project update

Had a disappointing day, but have to keep pressing forward. Here's some model sheet updates.




Wednesday, July 29, 2015

Friday, July 24, 2015

Upcoming project

Some intermittent work has been taking place on a project I haven't said much about. Have a character sheet.


Sunday, May 4, 2014

Catch-up Time

You know, I was doing so well at updating regularly last year before work really started dropping on me like piles of bricks. Here's some updates on that thing I was drawing.

Color to another character.

Reduced the size of the troll, corrections to a pose, a few touch-ups on colors.

Costuming!

Lines.

Colors.

Costuming. Removed a figure for the preview; the wing covers a chunk of the troll.

Color! Also some line for the critter, with some changes to the tail.

I need to get back in the habit of updating more again.

Thursday, March 13, 2014

Cintiq!

After a long, long time saving up for it, I finally have a Cintiq. And it is wonderful.

Everything feels so much more natural, and I've been playing with the new hardware with that character height chart when I'm not working. My hours have gone back up lately, so it's been a good chunk of my time.

Time for some progress images, then.

 Before the Cintiq arrived.

Costume change.

Cintiq arrived; started playing around with it by doing some finished lines.

Next, explored some sketching ability while trying to fix the pose of the troll.

Removed two figures to work on the elf. Also noticed some mistakes on the troll and put down a note. Whoops.

Fixed some pretty glaring problems on the elf, sketched on the troll's arm (still have fixes to make there) and played around with some flat colors. Excited to get to rendering, it should be a lot of fun on this monster of a tablet monitor.

I am so glad I decided to buy this thing. It's a fantastic tool for digital work.

Wednesday, January 22, 2014

Happy New Year, 2014

So.
Now that the long stretch of holidays is over (as is my short vacation with the boyfriend), it's time to get some activity going here again.

First, some color was added to a sketch from the last post some time ago. Nice to be able to get around to posting it.

 And now, a height chart for some characters.
That's all for now. 'Til next time.

Thursday, October 24, 2013

Catching Up

Work seems to have been kicking my butt lately.

It's been a while since I've made an update to the blog, so it's time to play a bit of catch-up.

Visited my boyfriend back in July and had a wonderful time, then came back and went right back to work. Between now and then, the newest iteration of the Pokemon franchise has come out, and I have to say I've enjoyed it. X and Y have put some fresh new mechanics into the games, something that they've needed for a long time. On a more subjective note, the designs of the new batch of monsters have been pretty fun for the most part. I'll doubtlessly produce some scribbles documenting my adventures at some point.

But for now, a bit of sketching.

Playing around with old characters.

 Having fun making an alien species. I knew I wanted it to have horns, four arms, and a goat-like aspect to the feet, but beyond that it was experimentation for a direction to go.

 Four eyes made the species appropriately alien, so I set about playing with the skull: the placement of the eyes, shape of the horns, etc.
 Good lord, I have played entirely too much Mass Effect. Just some color scribbles to experiment with the look of the things.
 I wasn't fond of the armor from above, so I did some more playing around with that and a more "conventional" space suit. The podcast Welcome to Night Vale is a great motivator for art.
A monster sketch, incorporating a few animals into one beastly ogre.

A fantasy-themed mount creature. Drawn on the plane.

In other news, I've got an idea for a short-story-comic. Still drafting the script, though, so it may be a while yet. Stay tuned.

Friday, April 26, 2013

Delays

A day I was going to use for drawing ended up with me being called in to work, so I'm a day off on updating. Or two, if you want to get technical.

Here's a thing I'm doing for a person.

Internet connection's been having trouble lately. Not sure if that's going to affect future posts or not. Expect another update on either Monday or Tuesday.

Tuesday, April 16, 2013

Busy. Again.

Bit busy tonight, but:
Another possible pen-and-paper RPG superhero character. Urgh. So many things to fix. But it's a start.

Saturday, April 13, 2013

How do I lighting

Better late than not at all! Been another busy week, but I did a bit of playing around with this again tonight. Experimenting with backlighting on a skin membrane, so expect to see more than one go at that wing.


Saturday, March 16, 2013

Blarg

Yesterday was a Friday, wasn't it? Nearly a solid week of shifts does things to your brain as a grocery clerk. Have this bit of progress on the RPG character.
Honk honk blarg.

Tuesday, March 12, 2013

Work schedule clashed so hard with the update schedule yesterday that I wasn't able to even do a text post. Hopefully I won't have an evening shift followed by an opening shift too many times.

Playing around with lighting. Have some corrections to make and the wings to get to, but I like where things are going so far.


Friday, March 8, 2013

Almost maybe better

Perhaps if I don't mention how my health is doing, it won't try to derail my efforts of recovering from being sick tomorrow. Again.

Have a sketchy Mutants and Masterminds game character for now, this sinus/respiratory thing has had me knocked on my butt all week.

Monday, January 28, 2013

Buh.

Early shift tomorrow, so this is going to be as quick a post as I can manage.

Some more progress on this:
 


A scribble after the jump.

Saturday, January 19, 2013

Still counts!

I haven't gone to sleep yet, so it still counts as a Friday post, right?

Been busy, but have a bit of an update on this image:

Friday, January 11, 2013

Tired

Grocery store work is rather more tiring than electronics store gaming department work, I have to say.

Anyhow, I've sketched up some progress on this piece:

 
With and without the figure, for your viewing convenience.

Until Monday, bwuuuuuuuh I'm tired.


Sunday, September 16, 2012

It's Process Sketch Time!

Time to take a moment to make this post I promised. So, here we go, from start to the current state:
First, a quick sketch to get an idea of what I'm doing with the character.

Corrections! Always making an effort to get the best out of a sketch.

(The rest after the jump.)